Machines are the world away from producing the accuracy needed. Translation tools can also be a security threat by providing access to video game content to hackers via the Internet.onlyfans-hack-2020-free-premium
Also, anything that is typed in for translation is literally handed over to the translation tool provider: it becomes their data; they can do anything they want to with it.
Translation needs not just to be accurate, but retain the flavor and nuances of the original to breathe life into the translated version.
Mistranslation can make the game a frustrating experience for the player or make the game developer a laughing stock of the gaming world; in the worst -case scenario, it can land the developer into a legal soup.
Cutting corners on translation add to the work and the expense. The sensible thing would be to make the use of professional translation services which are not just competent and creative, but discreet as well. Making the translation agency sign a non-disclosure agreement can help the game developer relax while the localization is going on safely in expert hands.
#2. Hard coding text into core files
This is something that video game developers with limited vision do. It is a mistake to embed text elements like the menu text, game's title, and on-screen, printed dialogue into core game files. If the text is stored in a separate resource file, it will be easy to incorporate a translated version by adding a new variable and providing the translation in a separate dedicated file. Much easier than digging through source code while translation?
#3. Painting all game text with the same brush
Some games involve specialized terminology. Take sports games; football terminology is not the same as basketball-tall talk. Translators and localisers for such games need to do some research. The need here is for "research-oriented text." onlyfans hack 2020
Games like the popular and addictive Candy Crush come up with new gaming concepts. Such games are slotted as needing "creative-oriented text."
Another setting example is the Indian stock market. India's growth rate was around 8% from 2014-2016. Since then it has never seen the previous level though it is growing at or above the Hindu rate of growth. However, the Indian stock market has climbed to its historical peak recently. The stock market community was in jubilation and celebrated the achievement. Skeptics questioned in the media why the stock market is climbing while India has been registering less growth rate in the last 2 years. Let us see the BSE Sensex from 2014-2020. The highest Sensex numbers from 2014 to 2020 are 27739, 28044, 27714, 32683, 37128, 38460, and 40478 respectively. In the first 3 years, the index has not grown. It has been stagnant though India has been registering 8% growth rate. The Sensex has grown more than 15% though India's growth rate was less than 8%. In the following year, the Sensex has again grown around 15% though India registered a growth rate less than the previous year. In the last 2 years, the Sensex registered less than 5% though Indian economy registered more than 5% growth rate. The recent peak was actually overdue. If we do a bit of math multiplying 27739 with India's growth rate in the said period, we almost reach 40000 level. This peak is normal in accordance with India's growth rate. However, people look at this figure differently. Some think that it is irrational exuberance. Some others think that the Sensex should have reached 45000 had the growth rate for the last 3 years been around 8% or more. What is real is 40000 due to our chosen path. The 45000 or 50000 is only in our mind or in paper because the other paths are closed as a path was chosen with some rational thinking. However, 45000 or 50000 was not improbable. We cannot just prove that because of human limitation. We cannot see simultaneously different worlds.
e. Coding may also leave some strings missing. All this can be avoided if developers test-drive their games on an actual device.
On-device localization testing can let you assess the overall quality of game localization while identifying the glitches at the same time. If the game has on-screen printed dialogue, autofitting the text to fit the text space is necessary.
#7. Poor management of translation content
Game developers must organize all the different formats and files - marketing copy, manual, packaging, app store descriptions, in-game interface text, and subtitles. The management of translations must be centralized to avoid mistranslations and duplications across the various types of content.
#8. Treating localization as an afterthought
Thinking of localization as the very last step in the development cycle is a costly mistake that many game developers make and land up missing great overseas opportunities. When copycat versions arrive in the local market, such companies find that they have painted themselves into a corner. It is only then that they think of finding fresh markets overseas. Localization at this "end" stage means reworking source code and building up translation materials from scratch: all of which cost time and money.
The solution is to wrap strings in the initial stages of video game development and to adopt coding styles of international standards.
There are many gamers overseas. The video game market is an ever-growing one. Professional and talented translation services can go a long way in perfecting video game localization.
Being localization-ready is the name of the game!
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